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DROP / OPEN PLAYTEST / R01

One more?
Find out.

Build your deck. Weigh the risk. Claim legends. Get to know DROP online or bring the 100 cards to your table.

100 cards2–4 playersCards only.

Target ages 12+ · Target duration 30–40 minutes · both remain unvalidated.

DROP Warm-up card, protecting the next cardDROP 900 card with two warning signs
The actual card fronts · Artwork V01

01 / GET STARTED

Four steps.
Your own plan.

Music, dance, skating, gaming and street art: your crews grow with every purchase. This is an introduction; the full rules explain setup, effects and edge cases.

  1. DROP card Basic
    01

    One card. Then another.

    Each crew starts with eight cards. Reveal one at a time into your set. Resolve immediate effects, then check the risk. There is no hand of cards.

  2. DROP card 900er
    02

    One more? Or stop.

    Decide after each card you survive. Three counting warning signs make your turn flop: no purchase and no legend. You still get a small consolation choice.

  3. DROP card Loop
    03

    Put Hype into your crew.

    Stop safely and resolve finale effects and active combos. Two cards of one style can unlock combos. Spend Hype on new cards from five face-up scene slots.

  4. DROP card Allrounder
    04

    Make a legendary entrance.

    If your set meets an open legend’s condition, you may claim at most one. At game end, add Fame stars on your cards and legends. Each actual Cringe card scores −1.

Read more: Complete R01 rules, print revision 2 · Teaching script & table test. All PDFs and the current online prototype are in German.

Setup, protection and game end at a glance

Setup: each player gets three Basic, three Stage Fright, one Buddy and their crew talent. Leave unused starting decks out. Reveal five scene cards, three legends and one trend; keep the remaining stocks and Cringe supply separate.

Protection: turn a protected risk card sideways. Its warning signs count as zero, including both on the 900. It keeps its Hype, style and effects. Starting Stage Fright cards cannot be permanently removed.

End: three legends of your own trigger the final round; in a two-player game, four. It is also triggered when legends or the scene cannot be fully refilled at turn end. Finish the current round through the player to the starting player’s right.

02 / PHYSICAL CARDS

Start with the illustrated cards and teaching script. The handling sheets show the actual size before printing the whole deck. All files are free test materials in German.

Check one sheet first.

Print pages 1 and 2 of the card PDF first: A4, 100% / actual size, duplex on the long edge. Do not fit to page. Check 63 × 88 mm and hold the sheet against the light to check the back. Then print and cut all twelve duplex sheets. Empty spaces are not cards.

One set. Three backs.

87 playing cards share one back; ten legends and three trends have their own backs. Make all playing cards from the same opaque material. Print the separate handling sheets on landscape A4 at 100%.

Plain test deck and complete working kit

Plain 100-card test deck without illustrations · R01 print-revision-2 working kit as ZIP. This ZIP contains the plain test deck, not the illustrated cards. The illustrated edition above uses the same card text and values.

R01 / Artwork V01 / print revision 2. Screen and home-print prototype, not production approval. Paper, colours, shuffling and reading at the table still need testing.

OR JUMP STRAIGHT IN

Your crew.
Online too.

Use one device per player for private card previews. One person opens the table; the others join by link or QR code. Software helps shuffle and count; this is a separate testing format.

Play DROP online Current interface in German. Online results do not establish how well printed cards handle.

03 / YOUR OBSERVATIONS

What stayed
with you?

One specific moment helps more than a flattering score. One report per group and game. “Not recorded” is completely fine.

Observe first, ask afterwards. Note whether anyone spontaneously wanted another game before asking about it. Please leave out names, email addresses, room codes and photographs of children. Stephan handles your feedback.

Your game
Your experience
One specific moment is enough.
Group & further observations · optional

For another game, use the same group code and the next game number. The code should not be a name.

Record timing & help · optional

Only enter what you actually recorded. Leave unknown values blank. Label estimates as estimates.

A draft in this tab only. No automatic submission, no newsletter and no storage of your entries by us.

Prefer to write freely? hello@malino.games ↗ · Download the paper report

Rules version: DROP-R01-2026-11-01. Fun, balance, age and duration are development questions; this page makes no claims of validated player results. Physical play and software-assisted online games are considered separately.